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- using TFramework;
- using UnityEngine;
- using System;
- using Object = UnityEngine.Object;
- using System.Collections.Generic;
- namespace TFramework
- {
- public class DebugComponent : MonoBehaviour
- {
- [Serializable]
- public struct ComponentInfo
- {
- public string m_name;
- public BaseComponent m_prefab;
- }
- [SerializeField]
- ComponentInfo[] m_components;
- public ComponentInfo[] Components => m_components;
- private int _curIndex;
- public void Awake()
- {
- }
- }
- }
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