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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace TFramework
- {
- public static class YieldWaitTool
- {
- static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
- static WaitForFixedUpdate _waitForFixedUpdate = new WaitForFixedUpdate();
- static Dictionary<float, WaitForSeconds> _waitForSeconds = new Dictionary<float, WaitForSeconds>();
- static Dictionary<float, WaitForSecondsRealtime> _waitForSecondsRealtime = new Dictionary<float, WaitForSecondsRealtime>();
- public static YieldInstruction YieldWaitForEndOfFrame() => _waitForEndOfFrame;
- public static YieldInstruction YieldWaitForFixedUpdate() => _waitForFixedUpdate;
- public static YieldInstruction YieldWaitForSeconds(float second)
- {
- float _second = (float)Math.Round(second,2);
- if (!_waitForSeconds.ContainsKey(_second))
- _waitForSeconds.Add(_second, new WaitForSeconds(_second));
- return _waitForSeconds[_second];
- }
- public static IEnumerator YieldWaitForSecondsRealtime(float second)
- {
- float _second = (float)Math.Round(second, 2);
- if (!_waitForSecondsRealtime.ContainsKey(_second))
- _waitForSecondsRealtime.Add(_second, new WaitForSecondsRealtime(_second));
- return _waitForSecondsRealtime[_second];
- }
- }
- }
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