123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace TFramework
- {
- /// <summary>
- /// UI资源标记
- /// </summary>
- public class UIResourceAttribute : Attribute
- {
- public ResLoadMode LoadMode { get; private set; }
- public string ResourcePath { get; private set; }
- public string AssetBundleName { get; private set; }
- public string AssetPath { get; private set; }
- public string WorlUIDomain { get; private set; }
- /// <summary>
- /// UI资源标记
- /// </summary>
- /// <param name="resourcePath">资源的Resource路径</param>
- /// <param name="assetBundleName">资源的AB包名字</param>
- /// <param name="assetPath">资源相对路径</param>
- /// <param name="loadMode">加载模式</param>
- /// <param name="canvasType">UI挂载Canvas类型</param>
- /// <param name="worldUIDomain">世界UI作用域</param>
- public UIResourceAttribute(string resourcePath, string assetBundleName, string assetPath, ResLoadMode loadMode,string worldUIDomain)
- {
- LoadMode = loadMode;
- ResourcePath = resourcePath;
- AssetBundleName = assetBundleName;
- AssetPath = assetPath;
- WorlUIDomain = worldUIDomain;
- }
- public UIResourceAttribute(string resourcePath, string worldUIDomain)
- {
- LoadMode = ResLoadMode.Resourece;
- ResourcePath = resourcePath;
- AssetBundleName = "";
- AssetPath = "";
- WorlUIDomain = worldUIDomain;
- }
- public UIResourceAttribute(string assetBundleName, string assetPath, string worldUIDomain)
- {
- LoadMode = ResLoadMode.AssetBundle;
- ResourcePath = "";
- AssetBundleName = assetBundleName;
- AssetPath = assetPath;
- WorlUIDomain = worldUIDomain;
- }
- }
- }
|