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- using UnityEngine.UI;
- namespace TFramework
- {
- public class BindIntData : BindDataBase<int>
- {
- public static implicit operator int(BindIntData data) => data.Data;
- public static explicit operator float(BindIntData data) => data.Data;
- protected override void BindEvent(UIBehaviour uI)
- {
- uI.GetComponent<Slider>()?.onValueChanged.AddListener((value) => Data = (int)value);
- uI.GetComponent<Scrollbar>()?.onValueChanged.AddListener(value => Data = (int)value);
- }
- protected override void DataValueChangeEvent()
- {
- foreach (var item in m_UIs)
- {
- if (item.GetComponent<Text>())
- item.GetComponent<Text>().text = Data.ToString();
- }
- }
- }
- }
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