Unity 框架

BindDataBase.cs 1.3KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace TFramework
  5. {
  6. public abstract class BindDataBase<T>
  7. {
  8. protected List<UIBehaviour> m_UIs;
  9. private T _data;
  10. public T Data
  11. {
  12. get => _data;
  13. set
  14. {
  15. _data = value;
  16. DataValueChangeEvent();
  17. }
  18. }
  19. /// <summary>
  20. /// Êý¾Ý¸Ä±äʼþ
  21. /// </summary>
  22. protected abstract void DataValueChangeEvent();
  23. /// <summary>
  24. /// °ó¶¨UI
  25. /// </summary>
  26. /// <param name="uI"></param>
  27. public virtual void Bind(UIBehaviour uI)
  28. {
  29. m_UIs.Add(uI);
  30. BindEvent(uI);
  31. }
  32. protected abstract void BindEvent(UIBehaviour uI);
  33. protected virtual void Bind(IEnumerable<UIBehaviour> uIs)
  34. {
  35. foreach (var item in uIs)
  36. Bind(item);
  37. }
  38. public BindDataBase()
  39. {
  40. m_UIs = new List<UIBehaviour>();
  41. }
  42. public BindDataBase(UIBehaviour uI)
  43. {
  44. m_UIs = new List<UIBehaviour>();
  45. Bind(uI);
  46. }
  47. public BindDataBase(IEnumerable<UIBehaviour> uIs)
  48. {
  49. m_UIs = new List<UIBehaviour>();
  50. Bind(uIs);
  51. }
  52. }
  53. }