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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace TFramework
- {
- [Serializable]
- public class Behaviour : MonoBehaviour
- {
- [SerializeField, HideInInspector]
- private string m_id;
- public string ID{
- get => m_id = string.IsNullOrEmpty(m_id) ? gameObject.name + "_" + long.Parse(DateTime.Now.ToString("yyyyMMddhhmmss")).ToString("X") : m_id;
- protected set => m_id = value;
- }
- public virtual void Start()
- {
- }
- /// <summary>
- /// 重置ID
- /// </summary>
- public void ResetID()=> ID = gameObject.name + "_" + long.Parse(DateTime.Now.ToString("yyyyMMddhhmmss")).ToString("X");
- /// <summary>
- /// 复制
- /// </summary>
- public void CopyButtonEvent() => GUIUtility.systemCopyBuffer = ID;
- #region 通用
- /// <summary>
- /// 获取子物体
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public Transform GetChild(int index) => transform.childCount > 0 ? transform.GetChild(index) : null;
- /// <summary>
- /// 获取gameObject名字
- /// </summary>
- public string ObjName
- {
- get => gameObject.name;
- set => gameObject.name = value;
- }
- #endregion
- }
- }
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