Unity 框架

InputDeviceBase.cs 573B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. namespace TFramework
  6. {
  7. public abstract class InputDeviceBase
  8. {
  9. protected InputManager InputManager => Main.GetMagr<InputManager>();
  10. /// <summary>
  11. /// �구폘땡
  12. /// </summary>
  13. public abstract void OnStartUp();
  14. /// <summary>
  15. /// �구頓鱗
  16. /// </summary>
  17. public abstract void OnRun();
  18. /// <summary>
  19. /// �구밑균
  20. /// </summary>
  21. public abstract void OnShutdown();
  22. }
  23. }