Unity 框架

EffectManager.cs 5.9KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using DG.Tweening;
  5. using DG.Tweening.Core;
  6. using DG.Tweening.Plugins.Options;
  7. using UnityEngine.UI;
  8. namespace TFramework
  9. {
  10. /// <summary>
  11. /// ��������
  12. /// </summary>
  13. public partial class EffectManager : BaseManager
  14. {
  15. public Material m_outlineMaskMaterial;
  16. public Material m_outlineFillMaterial;
  17. public Material m_hihghlightMaterial;
  18. public bool m_openHighlight;
  19. public Color m_defaultHighlightColor;
  20. public Color m_defaultOutlineColor;
  21. private Dictionary<GameObject, TweenerCore<Color, Color, ColorOptions>> _gameObjHighlightDic = new Dictionary<GameObject, TweenerCore<Color, Color, ColorOptions>>();
  22. private Color Alpha = new Color(1, 1, 1, 0);
  23. #region 3D对象高亮
  24. /// <summary>
  25. /// 开启3D高亮
  26. /// </summary>
  27. /// <param name="obj"></param>
  28. /// <param name="time"></param>
  29. public void OpenFlash(GameObject obj, float time = 0.5f)
  30. {
  31. if (!m_openHighlight || _gameObjHighlightDic.ContainsKey(obj)) return;
  32. ObjectHighlight highlight = obj.GetComponent<ObjectHighlight>() ?? obj.AddComponent<ObjectHighlight>();
  33. TweenerCore<Color, Color, ColorOptions> tweener = DOTween.ToAlpha(() => highlight.HighlightColor, x => highlight.HighlightColor = x, 1, time).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.Linear);
  34. tweener.startValue = highlight.HighlightColor * Alpha;
  35. _gameObjHighlightDic.Add(obj, tweener);
  36. }
  37. public void OpenFlash(GameObject obj, Color color, float time = 0.5f)
  38. {
  39. if (!m_openHighlight || _gameObjHighlightDic.ContainsKey(obj)) return;
  40. ObjectHighlight highlight = obj.GetComponent<ObjectHighlight>() ?? obj.AddComponent<ObjectHighlight>();
  41. color.a = 0;
  42. highlight.HighlightColor = color;
  43. TweenerCore<Color, Color, ColorOptions> tweener = DOTween.ToAlpha(() => highlight.HighlightColor, x => highlight.HighlightColor = x, 1, time).SetLoops(-1, LoopType.Yoyo).SetEase(Ease.Linear);
  44. tweener.startValue = highlight.HighlightColor * Alpha;
  45. _gameObjHighlightDic.Add(obj, tweener);
  46. }
  47. /// <summary>
  48. /// 关闭3D高亮
  49. /// </summary>
  50. /// <param name="obj"></param>
  51. public void CloseFlash(GameObject obj)
  52. {
  53. if (!_gameObjHighlightDic.ContainsKey(obj)) return;
  54. _gameObjHighlightDic[obj].Kill();
  55. obj.GetComponent<ObjectHighlight>().HighlightColor = _gameObjHighlightDic[obj].startValue;
  56. _gameObjHighlightDic.Remove(obj);
  57. }
  58. /// <summary>
  59. /// 开启描边
  60. /// </summary>
  61. /// <param name="obj"></param>
  62. public void OpenOutLine(GameObject obj)
  63. {
  64. //CloseAllHighlight();
  65. CloseFlash(obj);
  66. Outline outline = obj.GetComponent<Outline>() ?? obj.AddComponent<Outline>();
  67. outline.OutlineColor = m_defaultOutlineColor + Color.black;
  68. }
  69. public void OpenOutLine(GameObject obj, Color color)
  70. {
  71. CloseAllHighlight();
  72. CloseFlash(obj);
  73. Outline outline = obj.GetComponent<Outline>() ?? obj.AddComponent<Outline>();
  74. outline.OutlineColor = color + Color.black;
  75. }
  76. /// <summary>
  77. /// 关闭描边
  78. /// </summary>
  79. /// <param name="obj"></param>
  80. public void CloseOutline(GameObject obj)
  81. {
  82. //CloseAllHighlight();
  83. CloseFlash(obj);
  84. Outline outline = obj.GetComponent<Outline>() ?? obj.AddComponent<Outline>();
  85. outline.OutlineColor = m_defaultOutlineColor * Alpha;
  86. }
  87. /// <summary>
  88. /// 关闭所有高亮
  89. /// </summary>
  90. public void CloseAllFlash()
  91. {
  92. foreach (var item in _gameObjHighlightDic)
  93. {
  94. if (item.Key == null) continue;
  95. item.Value.Kill();
  96. item.Key.GetComponent<ObjectHighlight>().HighlightColor = item.Value.startValue;
  97. }
  98. _gameObjHighlightDic.Clear();
  99. }
  100. #endregion
  101. /// <summary>
  102. /// 打开高亮 3D对象 UI
  103. /// </summary>
  104. /// <param name="obj"></param>
  105. public void OpenHighlight(GameObject obj)
  106. {
  107. Graphic graphics = obj.GetComponent<Graphic>();
  108. Selectable selectable = obj.GetComponent<Selectable>();
  109. if (graphics)
  110. graphics.OpenFlash(m_defaultHighlightColor);
  111. else if (selectable)
  112. selectable.OpenFlash(m_defaultHighlightColor);
  113. else
  114. OpenFlash(obj);
  115. }
  116. public void OpenHighlight(GameObject obj, Color color)
  117. {
  118. Graphic graphics = obj.GetComponent<Graphic>();
  119. Selectable selectable = obj.GetComponent<Selectable>();
  120. if (graphics)
  121. graphics.OpenFlash(color);
  122. else if (selectable)
  123. selectable.OpenFlash(color);
  124. else
  125. OpenFlash(obj, color);
  126. }
  127. /// <summary>
  128. /// 关闭高亮 3D对象 UI
  129. /// </summary>
  130. /// <param name="obj"></param>
  131. public void CloseHighlight(GameObject obj)
  132. {
  133. Graphic graphics = obj.GetComponent<Graphic>();
  134. Selectable selectable = obj.GetComponent<Selectable>();
  135. if (graphics)
  136. graphics.CloseFlash();
  137. else if (selectable)
  138. selectable.CloseFlash();
  139. else
  140. CloseFlash(obj);
  141. }
  142. /// <summary>
  143. /// 关闭所有高亮
  144. /// </summary>
  145. public void CloseAllHighlight()
  146. {
  147. UIHighlight.CloseAllFlash();
  148. CloseAllFlash();
  149. }
  150. }
  151. }