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- /****************************************************
- 文件:FPS.cs
- 作者:陶长春
- 邮箱:376248129@qq.com
- 日期:2025年3月12日 6:03:14
- UnityVersion: 2021.3.13f1
- 功能:FPS工具类
- *****************************************************/
- using TFramework;
- using System.Collections.Generic;
- using UnityEngine;
- public class FPS
- {
- private float _lastTime = 0f;
- private int _fpsCount = 0;
- public TAction<float> onUpdateFPS;
- /// <summary>
- /// 当前帧率
- /// </summary>
- public float CurrentFPS { get; private set; }
- public FPS()
- {
- Main.Instance.onUpdate += Update;
- }
- private void Update()
- {
- float time = Time.realtimeSinceStartup - _lastTime;
- _fpsCount += 1;
- if (time > 1)
- {
- CurrentFPS = _fpsCount / time;
- _fpsCount = 0;
- _lastTime = Time.realtimeSinceStartup;
- onUpdateFPS?.Invoke(CurrentFPS);
- }
- }
- }
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