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- // AsyncInstantiateOperation was added since Unity 2022.3.20 / 2023.3.0b7
- #if UNITY_2022_3 && !(UNITY_2022_3_0 || UNITY_2022_3_1 || UNITY_2022_3_2 || UNITY_2022_3_3 || UNITY_2022_3_4 || UNITY_2022_3_5 || UNITY_2022_3_6 || UNITY_2022_3_7 || UNITY_2022_3_8 || UNITY_2022_3_9 || UNITY_2022_3_10 || UNITY_2022_3_11 || UNITY_2022_3_12 || UNITY_2022_3_13 || UNITY_2022_3_14 || UNITY_2022_3_15 || UNITY_2022_3_16 || UNITY_2022_3_17 || UNITY_2022_3_18 || UNITY_2022_3_19)
- #define UNITY_2022_SUPPORT
- #endif
- #if UNITY_2022_SUPPORT || UNITY_2023_3_OR_NEWER
- using Cysharp.Threading.Tasks.Internal;
- using System;
- using System.Threading;
- using UnityEngine;
- namespace Cysharp.Threading.Tasks
- {
- public static class AsyncInstantiateOperationExtensions
- {
- // AsyncInstantiateOperation<T> has GetAwaiter so no need to impl
- // public static UniTask<T[]>.Awaiter GetAwaiter<T>(this AsyncInstantiateOperation<T> operation) where T : Object
- public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken)
- {
- return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
- }
- public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
- {
- return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
- }
- public static UniTask<UnityEngine.Object[]> ToUniTask(this AsyncInstantiateOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
- if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
- return new UniTask<UnityEngine.Object[]>(AsyncInstantiateOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
- }
- public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken)
- where T : UnityEngine.Object
- {
- return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
- }
- public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
- where T : UnityEngine.Object
- {
- return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
- }
- public static UniTask<T[]> ToUniTask<T>(this AsyncInstantiateOperation<T> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
- where T : UnityEngine.Object
- {
- Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
- if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T[]>(cancellationToken);
- if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
- return new UniTask<T[]>(AsyncInstantiateOperationConfiguredSource<T>.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
- }
- sealed class AsyncInstantiateOperationConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource>
- {
- static TaskPool<AsyncInstantiateOperationConfiguredSource> pool;
- AsyncInstantiateOperationConfiguredSource nextNode;
- public ref AsyncInstantiateOperationConfiguredSource NextNode => ref nextNode;
- static AsyncInstantiateOperationConfiguredSource()
- {
- TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource), () => pool.Size);
- }
- AsyncInstantiateOperation asyncOperation;
- IProgress<float> progress;
- CancellationToken cancellationToken;
- CancellationTokenRegistration cancellationTokenRegistration;
- bool cancelImmediately;
- bool completed;
- UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
- Action<AsyncOperation> continuationAction;
- AsyncInstantiateOperationConfiguredSource()
- {
- continuationAction = Continuation;
- }
- public static IUniTaskSource<UnityEngine.Object[]> Create(AsyncInstantiateOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
- {
- if (cancellationToken.IsCancellationRequested)
- {
- return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
- }
- if (!pool.TryPop(out var result))
- {
- result = new AsyncInstantiateOperationConfiguredSource();
- }
- result.asyncOperation = asyncOperation;
- result.progress = progress;
- result.cancellationToken = cancellationToken;
- result.cancelImmediately = cancelImmediately;
- result.completed = false;
- asyncOperation.completed += result.continuationAction;
- if (cancelImmediately && cancellationToken.CanBeCanceled)
- {
- result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
- {
- var source = (AsyncInstantiateOperationConfiguredSource)state;
- source.core.TrySetCanceled(source.cancellationToken);
- }, result);
- }
- TaskTracker.TrackActiveTask(result, 3);
- PlayerLoopHelper.AddAction(timing, result);
- token = result.core.Version;
- return result;
- }
- public UnityEngine.Object[] GetResult(short token)
- {
- try
- {
- return core.GetResult(token);
- }
- finally
- {
- if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
- {
- TryReturn();
- }
- else
- {
- TaskTracker.RemoveTracking(this);
- }
- }
- }
- void IUniTaskSource.GetResult(short token)
- {
- GetResult(token);
- }
- public UniTaskStatus GetStatus(short token)
- {
- return core.GetStatus(token);
- }
- public UniTaskStatus UnsafeGetStatus()
- {
- return core.UnsafeGetStatus();
- }
- public void OnCompleted(Action<object> continuation, object state, short token)
- {
- core.OnCompleted(continuation, state, token);
- }
- public bool MoveNext()
- {
- // Already completed
- if (completed || asyncOperation == null)
- {
- return false;
- }
- if (cancellationToken.IsCancellationRequested)
- {
- core.TrySetCanceled(cancellationToken);
- return false;
- }
- if (progress != null)
- {
- progress.Report(asyncOperation.progress);
- }
- if (asyncOperation.isDone)
- {
- core.TrySetResult(asyncOperation.Result);
- return false;
- }
- return true;
- }
- bool TryReturn()
- {
- TaskTracker.RemoveTracking(this);
- core.Reset();
- asyncOperation.completed -= continuationAction;
- asyncOperation = default;
- progress = default;
- cancellationToken = default;
- cancellationTokenRegistration.Dispose();
- cancelImmediately = default;
- return pool.TryPush(this);
- }
- void Continuation(AsyncOperation _)
- {
- if (completed)
- {
- return;
- }
- completed = true;
- if (cancellationToken.IsCancellationRequested)
- {
- core.TrySetCanceled(cancellationToken);
- }
- else
- {
- core.TrySetResult(asyncOperation.Result);
- }
- }
- }
- sealed class AsyncInstantiateOperationConfiguredSource<T> : IUniTaskSource<T[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource<T>>
- where T : UnityEngine.Object
- {
- static TaskPool<AsyncInstantiateOperationConfiguredSource<T>> pool;
- AsyncInstantiateOperationConfiguredSource<T> nextNode;
- public ref AsyncInstantiateOperationConfiguredSource<T> NextNode => ref nextNode;
- static AsyncInstantiateOperationConfiguredSource()
- {
- TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource<T>), () => pool.Size);
- }
- AsyncInstantiateOperation<T> asyncOperation;
- IProgress<float> progress;
- CancellationToken cancellationToken;
- CancellationTokenRegistration cancellationTokenRegistration;
- bool cancelImmediately;
- bool completed;
- UniTaskCompletionSourceCore<T[]> core;
- Action<AsyncOperation> continuationAction;
- AsyncInstantiateOperationConfiguredSource()
- {
- continuationAction = Continuation;
- }
- public static IUniTaskSource<T[]> Create(AsyncInstantiateOperation<T> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
- {
- if (cancellationToken.IsCancellationRequested)
- {
- return AutoResetUniTaskCompletionSource<T[]>.CreateFromCanceled(cancellationToken, out token);
- }
- if (!pool.TryPop(out var result))
- {
- result = new AsyncInstantiateOperationConfiguredSource<T>();
- }
- result.asyncOperation = asyncOperation;
- result.progress = progress;
- result.cancellationToken = cancellationToken;
- result.cancelImmediately = cancelImmediately;
- result.completed = false;
- asyncOperation.completed += result.continuationAction;
- if (cancelImmediately && cancellationToken.CanBeCanceled)
- {
- result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
- {
- var source = (AsyncInstantiateOperationConfiguredSource<T>)state;
- source.core.TrySetCanceled(source.cancellationToken);
- }, result);
- }
- TaskTracker.TrackActiveTask(result, 3);
- PlayerLoopHelper.AddAction(timing, result);
- token = result.core.Version;
- return result;
- }
- public T[] GetResult(short token)
- {
- try
- {
- return core.GetResult(token);
- }
- finally
- {
- if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
- {
- TryReturn();
- }
- else
- {
- TaskTracker.RemoveTracking(this);
- }
- }
- }
- void IUniTaskSource.GetResult(short token)
- {
- GetResult(token);
- }
- public UniTaskStatus GetStatus(short token)
- {
- return core.GetStatus(token);
- }
- public UniTaskStatus UnsafeGetStatus()
- {
- return core.UnsafeGetStatus();
- }
- public void OnCompleted(Action<object> continuation, object state, short token)
- {
- core.OnCompleted(continuation, state, token);
- }
- public bool MoveNext()
- {
- // Already completed
- if (completed || asyncOperation == null)
- {
- return false;
- }
- if (cancellationToken.IsCancellationRequested)
- {
- core.TrySetCanceled(cancellationToken);
- return false;
- }
- if (progress != null)
- {
- progress.Report(asyncOperation.progress);
- }
- if (asyncOperation.isDone)
- {
- core.TrySetResult(asyncOperation.Result);
- return false;
- }
- return true;
- }
- bool TryReturn()
- {
- TaskTracker.RemoveTracking(this);
- core.Reset();
- asyncOperation.completed -= continuationAction;
- asyncOperation = default;
- progress = default;
- cancellationToken = default;
- cancellationTokenRegistration.Dispose();
- cancelImmediately = default;
- return pool.TryPush(this);
- }
- void Continuation(AsyncOperation _)
- {
- if (completed)
- {
- return;
- }
- completed = true;
- if (cancellationToken.IsCancellationRequested)
- {
- core.TrySetCanceled(cancellationToken);
- }
- else
- {
- core.TrySetResult(asyncOperation.Result);
- }
- }
- }
- }
- }
- #endif
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