Unity 框架

DOTweenPro.XML 2.8KB

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  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>DOTweenPro</name>
  5. </assembly>
  6. <members>
  7. <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart">
  8. <summary>
  9. Restarts the tween
  10. </summary>
  11. </member>
  12. <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
  13. <summary>
  14. Restarts the tween
  15. </summary>
  16. <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
  17. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
  18. </member>
  19. <member name="T:DG.Tweening.DOTweenPath">
  20. <summary>
  21. Attach this to a GameObject to create and assign a path to it
  22. </summary>
  23. </member>
  24. <member name="E:DG.Tweening.DOTweenPath.OnReset">
  25. <summary>Used internally by the editor</summary>
  26. </member>
  27. <member name="M:DG.Tweening.DOTweenPath.DORestart">
  28. <summary>
  29. Restarts the tween
  30. </summary>
  31. </member>
  32. <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
  33. <summary>
  34. Restarts the tween
  35. </summary>
  36. <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
  37. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
  38. </member>
  39. <member name="M:DG.Tweening.DOTweenPath.DOKillAllById(System.String)">
  40. <summary>
  41. Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject)
  42. </summary>
  43. </member>
  44. <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
  45. <summary>
  46. Returns a list of points that are used to draw the path inside the editor.
  47. </summary>
  48. </member>
  49. <member name="T:DG.Tweening.Plugins.SpiralPlugin">
  50. <summary>
  51. Tweens a Vector3 along a spiral.
  52. EndValue represents the direction of the spiral
  53. </summary>
  54. </member>
  55. <member name="T:DG.Tweening.SpiralMode">
  56. <summary>
  57. Spiral tween mode
  58. </summary>
  59. </member>
  60. <member name="F:DG.Tweening.SpiralMode.Expand">
  61. <summary>The spiral motion will expand outwards for the whole the tween</summary>
  62. </member>
  63. <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
  64. <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
  65. </member>
  66. </members>
  67. </doc>