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- using UnityEngine;
- using UnityEditor;
- namespace TFramework
- {
- public class PreviewInspector : Editor
- {
- private PreviewRenderUtility m_PreviewUtility;
- private GameObject m_PreviewInstance;
- private Bounds m_PreviewBounds;
- private Vector2 m_PreviewDir = new Vector2(120f, -20f);
- public Texture2D PreviewTexture { get; private set; }
- public override bool HasPreviewGUI() => true;
- private void AddSingleGO(GameObject go)
- {
- #if UNITY_2017_1_OR_NEWER
- m_PreviewUtility.AddSingleGO(go);
- #endif
- }
- public override void OnPreviewGUI(Rect r, GUIStyle background)
- {
- InitPreview();
- m_PreviewDir = Drag2D(m_PreviewDir, r);
- if (Event.current.type != EventType.Repaint) return;
- m_PreviewUtility.BeginPreview(r, background);
- Camera camera = m_PreviewUtility.camera;
- float num = Mathf.Max(m_PreviewBounds.extents.magnitude, 0.0001f);
- float num2 = num * 2.8f;
- Quaternion quaternion = Quaternion.Euler(-m_PreviewDir.y, -m_PreviewDir.x, 0f);
- Vector3 position = m_PreviewBounds.center - quaternion * (Vector3.forward * num2);
- camera.transform.position = position;
- camera.transform.rotation = quaternion;
- camera.nearClipPlane = num2 - num * 1.1f;
- camera.farClipPlane = num2 + num * 1.1f;
- m_PreviewUtility.lights[0].intensity = .7f;
- m_PreviewUtility.lights[0].transform.rotation = quaternion * Quaternion.Euler(40f, 40f, 0);
- m_PreviewUtility.lights[1].intensity = .7f;
- m_PreviewUtility.lights[1].transform.rotation = quaternion * Quaternion.Euler(340, 218, 177);
- m_PreviewUtility.ambientColor = new Color(.1f, .1f, .1f, 0);
- SetEnabledRecursive(m_PreviewInstance, true);
- camera.Render();
- SetTexture(camera, new Vector2Int(512, 512));
- SetEnabledRecursive(m_PreviewInstance, false);
- m_PreviewUtility.EndAndDrawPreview(r);
- }
- private void InitPreview()
- {
- if (m_PreviewUtility == null)
- {
- m_PreviewUtility = new PreviewRenderUtility(true);
- m_PreviewUtility.cameraFieldOfView = 60f;
- CreatePreviewInstances();
- }
- m_PreviewUtility.camera.cullingMask = 1 << kPreviewCullingLayer;
- }
- private void DestroyPreview()
- {
- m_PreviewUtility?.Cleanup();
- m_PreviewUtility = null;
- }
- private void DestroyPreviewInstances()
- {
- if (m_PreviewInstance != null)
- {
- DestroyImmediate(m_PreviewInstance);
- }
- m_PreviewInstance = null;
- }
- void OnDestroy()
- {
- DestroyPreviewInstances();
- DestroyPreview();
- }
- private void OnDisable()
- {
- DestroyPreviewInstances();
- DestroyPreview();
- }
- private void CreatePreviewInstances()
- {
- DestroyPreviewInstances();
- // Ҫ���Ƶ���Ϸ����
- m_PreviewInstance = Selection.activeGameObject;
- if (m_PreviewInstance == null)
- {
- return;
- }
- // ʵ��������
- m_PreviewInstance = Instantiate(m_PreviewInstance, Vector3.zero, Quaternion.identity) as GameObject;
- m_PreviewInstance.transform.localScale = 100 * Vector3.one;
- // �ݹ��������ر�־�Ͳ�
- InitInstantiatedPreviewRecursive(m_PreviewInstance);
- // �رն�����Ⱦ
- SetEnabledRecursive(m_PreviewInstance, false);
- m_PreviewBounds = new Bounds(m_PreviewInstance.transform.position, Vector3.zero);
- GetRenderableBoundsRecurse(ref m_PreviewBounds, m_PreviewInstance);
- AddSingleGO(m_PreviewInstance);
- }
- public static void GetRenderableBoundsRecurse(ref Bounds bounds, GameObject go)
- {
- MeshRenderer meshRenderer = go.GetComponent(typeof(MeshRenderer)) as MeshRenderer;
- MeshFilter meshFilter = go.GetComponent(typeof(MeshFilter)) as MeshFilter;
- if (meshRenderer && meshFilter && meshFilter.sharedMesh)
- {
- if (bounds.extents == Vector3.zero)
- {
- bounds = meshRenderer.bounds;
- }
- else
- {
- // ��չ��Χ�У����ð�Χ���ܹ�������һ����Χ��
- bounds.Encapsulate(meshRenderer.bounds);
- }
- }
- SkinnedMeshRenderer skinnedMeshRenderer = go.GetComponent(typeof(SkinnedMeshRenderer)) as SkinnedMeshRenderer;
- if (skinnedMeshRenderer && skinnedMeshRenderer.sharedMesh)
- {
- if (bounds.extents == Vector3.zero)
- {
- bounds = skinnedMeshRenderer.bounds;
- }
- else
- {
- bounds.Encapsulate(skinnedMeshRenderer.bounds);
- }
- }
- foreach (Transform transform in go.transform)
- {
- GetRenderableBoundsRecurse(ref bounds, transform.gameObject);
- }
- }
- public static Vector2 Drag2D(Vector2 scrollPosition, Rect position)
- {
- int controlID = GUIUtility.GetControlID("Slider".GetHashCode(), FocusType.Passive);
- Event current = Event.current;
- switch (current.GetTypeForControl(controlID))
- {
- case EventType.MouseDown:
- if (position.Contains(current.mousePosition) && position.width > 50f)
- {
- GUIUtility.hotControl = controlID;
- current.Use();
- // ���������϶�����Ļ�����һ�߳���
- EditorGUIUtility.SetWantsMouseJumping(1);
- }
- break;
- case EventType.MouseUp:
- if (GUIUtility.hotControl == controlID)
- {
- GUIUtility.hotControl = 0;
- }
- EditorGUIUtility.SetWantsMouseJumping(0);
- break;
- case EventType.MouseDrag:
- if (GUIUtility.hotControl == controlID)
- {
- // ��ס Shift �����Լӿ���ת
- scrollPosition -= current.delta * (float)((!current.shift) ? 1 : 3) / Mathf.Min(position.width, position.height) * 140f;
- scrollPosition.y = Mathf.Clamp(scrollPosition.y, -90f, 90f);
- current.Use();
- GUI.changed = true;
- }
- break;
- }
- return scrollPosition;
- }
- // Ԥ��������Ļ��Ʋ� Camera.PreviewCullingLayer
- // Ϊ�˷�ֹ������ģ�����ͨ�������ȡ������ֱ��дֵ
- private const int kPreviewCullingLayer = 31;
- private static void InitInstantiatedPreviewRecursive(GameObject go)
- {
- go.hideFlags = HideFlags.HideAndDontSave;
- go.layer = kPreviewCullingLayer;
- foreach (Transform transform in go.transform)
- {
- InitInstantiatedPreviewRecursive(transform.gameObject);
- }
- }
- public static void SetEnabledRecursive(GameObject go, bool enabled)
- {
- Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>();
- for (int i = 0; i < componentsInChildren.Length; i++)
- {
- Renderer renderer = componentsInChildren[i];
- renderer.enabled = enabled;
- }
- }
- public void SetTexture(Camera camera, Vector2Int size)
- {
- if (camera == null) return;
- PreviewTexture = new Texture2D(size.x, size.y, TextureFormat.RGB24, false);
- var scrRenderTexture = new RenderTexture(PreviewTexture.width, PreviewTexture.height, 24);
- var camRenderTexture = camera.targetTexture;
- camera.targetTexture = scrRenderTexture;
- camera.Render();
- camera.targetTexture = camRenderTexture;
- RenderTexture.active = scrRenderTexture;
- PreviewTexture.ReadPixels(new Rect(0, 0, PreviewTexture.width, PreviewTexture.height), 0, 0);
- PreviewTexture.Apply();
- }
- }
- }
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