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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- using UnityEditor.EditorTools;
- namespace TFramework
- {
- [EditorTool("AxisTool", typeof(Transform))]
- public class AxisTool : EditorTool
- {
- private GUIContent uIContent;
- private Transform _target;
- private List<Transform> chlids = new List<Transform>();
- private Axis axis = Axis.X;
- private GUIContent centerConter;
- public GUIContent CenterConter
- {
- get
- {
- if (centerConter == null)
- {
- centerConter = new GUIContent();
- centerConter.image = EditorGUIUtility.IconContent("Grid.MoveTool").image;
- centerConter.tooltip = "居中所有轴";
- }
- return centerConter;
- }
- }
- public override GUIContent toolbarIcon
- {
- get
- {
- if (uIContent == null)
- {
- uIContent = new GUIContent();
- uIContent.tooltip = "AxisTool";
- uIContent.image = EditorGUIUtility.IconContent("AvatarPivot").image;
- }
- return uIContent;
- }
- }
- private void OnEnable()
- {
- ToolManager.activeToolChanged += TargetChangeEvent;
- Selection.selectionChanged += TargetChangeEvent;
- }
- private void TargetChangeEvent()
- {
- if (!ToolManager.IsActiveTool(this))
- return;
- _target = target as Transform;
- chlids.Clear();
- foreach (Transform item in _target)
- {
- chlids.Add(item);
- }
- }
- private void OnDisable()
- {
- ToolManager.activeToolChanged -= TargetChangeEvent;
- Selection.selectionChanged -= TargetChangeEvent;
- }
- public override void OnToolGUI(EditorWindow window)
- {
- if (_target == null) return;
- Rect rect = new Rect(window.position.width - 200, window.position.height - 170, 160, 50);
- int id = GUIUtility.GetControlID(FocusType.Passive, rect);
- HandleUtility.AddDefaultControl(id);
- using (new Handles.DrawingScope())
- {
- EditorGUI.BeginChangeCheck();
- Vector3 newPos = Handles.PositionHandle(_target.position, Quaternion.identity);
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObject(_target, "Move Pivot");
- Vector3 dir = newPos - _target.position;
- _target.position = newPos;
- for (int i = 0; i < chlids.Count; i++)
- {
- Undo.RecordObject(chlids[i], "Move Pivot");
- chlids[i].position -= dir;
- }
- EditorUtility.SetDirty(_target);
- AssetDatabase.SaveAssets();
- }
- }
- Handles.BeginGUI();
- GUI.Box(rect, "", "Window");
- rect.Set(rect.x + 3, rect.y + 3, 20, 20);
- GUI.Label(rect, "轴");
- rect.Set(rect.x + 20, rect.y + 1, 80, 20);
- axis = (Axis)EditorGUI.EnumPopup(rect, axis);
- rect.Set(rect.x + 80, rect.y - 1, 20, 20);
- if (GUI.Button(rect, CenterConter))
- {
- SetAxis(2);
- }
- rect.Set(rect.x - 100, rect.y + 23, 50, 20);
- if (GUI.Button(rect, axis == Axis.Y ? "上" : (axis == Axis.X ? "左" : "前")))
- {
- SetAxis(-1);
- }
- rect.Set(rect.x + 50, rect.y, 50, 20);
- if (GUI.Button(rect, "中"))
- {
- SetAxis(0);
- }
- rect.Set(rect.x + 50, rect.y, 50, 20);
- if (GUI.Button(rect, axis == Axis.Y ? "下" : (axis == Axis.X ? "右" : "后")))
- {
- SetAxis(1);
- }
- GUI.enabled = true;
- Handles.EndGUI();
- }
- void SetAxis(int pos)
- {
- Bounds bounds = GetBounds(_target);
- if (pos == 2)
- {
- _target.position += bounds.center;
- foreach (Transform item in _target)
- {
- item.position -= bounds.center;
- }
- return;
- }
- float value = 0;
- switch (axis)
- {
- case Axis.X:
- value = pos == -1 ? bounds.center.x + bounds.size.x / 2 : (pos == 0 ? bounds.center.x : bounds.center.x - bounds.size.x / 2);
- _target.position = new Vector3(_target.position.x + value, _target.position.y, _target.position.z);
- foreach (Transform item in _target)
- {
- item.position = new Vector3(item.position.x - value, item.position.y, item.position.z);
- }
- break;
- case Axis.Y:
- value = pos == -1 ? bounds.center.y + bounds.size.y / 2 : (pos == 0 ? bounds.center.y : bounds.center.y - bounds.size.y / 2);
- _target.position = new Vector3(_target.position.x, _target.position.y + value, _target.position.z);
- foreach (Transform item in _target)
- {
- item.position = new Vector3(item.position.x, item.position.y - value, item.position.z);
- }
- break;
- case Axis.Z:
- value = pos == -1 ? bounds.center.z + bounds.size.z / 2 : (pos == 0 ? bounds.center.z : bounds.center.z - bounds.size.z / 2);
- _target.position = new Vector3(_target.position.x, _target.position.y, _target.position.z + value);
- foreach (Transform item in _target)
- {
- item.position = new Vector3(item.position.x, item.position.y, item.position.z - value);
- }
- break;
- }
- EditorUtility.SetDirty(_target);
- AssetDatabase.SaveAssets();
- }
- Bounds GetBounds(Transform target)
- {
- Renderer[] renders = target.GetComponentsInChildren<Renderer>();
- Bounds bounds = new Bounds(Vector3.zero, Vector3.zero);
- if (renders.Length == 0) return bounds;
- Vector3 postion = target.position;
- Quaternion rotation = target.rotation;
- Vector3 scale = target.localScale;
- target.position = Vector3.zero;
- target.localScale = Vector3.one;
- Vector3 center = Vector3.zero;
- foreach (Renderer child in renders)
- {
- center += child.bounds.center;
- }
- center /= renders.Length;
- bounds.center = center;
- foreach (Renderer child in renders)
- {
- bounds.Encapsulate(child.bounds);
- }
- target.position = postion;
- target.localScale = scale;
- return bounds;
- }
- enum Axis
- {
- X,
- Y,
- Z
- }
- }
- }
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