Unity 框架

PackageConfig.cs 268B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. using TFramework;
  5. [Serializable]
  6. //[CreateAssetMenu(menuName = "TFramework/CreateData/依赖包配置文件")]
  7. public class PackageConfig : ScriptableObject
  8. {
  9. public List<string> packageNams;
  10. }