Unity 框架

EditorConfigFile.cs 768B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace TFramework
  5. {
  6. public static class EditorConfigFile
  7. {
  8. #region 脚本模版路径
  9. public static readonly string CreateUIScriptTemplatePath = "Assets/TFramework/Editor/CreateScript/Template/UIScript.txt";
  10. public static readonly string UIBaseScriptTemplatePath = "Assets/TFramework/Editor/CreateScript/Template/UIBaseScript.txt";
  11. public static readonly string UIDesignerScriptTemplatePath = "Assets/TFramework/Editor/CreateScript/Template/UIDesignerScript.txt";
  12. #endregion
  13. #region 数据资源路径
  14. public const string PACKAGECONFIG = "Assets/TFramework/Editor/PackageCorrelation/PackageConfig.asset";
  15. #endregion
  16. }
  17. }