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- using UnityEngine.UI;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using TFramework;
- public partial class DebugPanel :BasePanel
- {
- #region 组件变量
- private Text FPS_Text;
- private Button CloseBtn_Button;
- private Toggle ItmeBar_Toggle;
- private RectTransform Max_RectTransform;
- private DebugComponent Content_DebugComponent;
- private DragIcon Min_DragIcon;
- #endregion
- public override void OnInit()
- {
- base.OnInit();
- Min_DragIcon = GetComponentInUIID<DragIcon>("Min_126B08D6222D");
- Content_DebugComponent = GetComponentInUIID<DebugComponent>("Content_126B08D69D47");
- Max_RectTransform = GetComponentInUIID<RectTransform>("Max_126B08D60A6A");
- ItmeBar_Toggle = GetComponentInUIID<Toggle>("ItmeBar_126B08D602FA");
- CloseBtn_Button = GetComponentInUIID<Button>("CloseBtn_126B08D60287");
- FPS_Text = GetComponentInUIID<Text>("FPS_126B08D60241");
- Init();
- }
- }
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