Unity 框架

DebugPanel.Designer.cs 995B

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  1. using UnityEngine.UI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using TFramework;
  6. public partial class DebugPanel :BasePanel
  7. {
  8. #region 组件变量
  9. private Text FPS_Text;
  10. private Button CloseBtn_Button;
  11. private Toggle ItmeBar_Toggle;
  12. private RectTransform Max_RectTransform;
  13. private DebugComponent Content_DebugComponent;
  14. private DragIcon Min_DragIcon;
  15. #endregion
  16. public override void OnInit()
  17. {
  18. base.OnInit();
  19. Min_DragIcon = GetComponentInUIID<DragIcon>("Min_126B08D6222D");
  20. Content_DebugComponent = GetComponentInUIID<DebugComponent>("Content_126B08D69D47");
  21. Max_RectTransform = GetComponentInUIID<RectTransform>("Max_126B08D60A6A");
  22. ItmeBar_Toggle = GetComponentInUIID<Toggle>("ItmeBar_126B08D602FA");
  23. CloseBtn_Button = GetComponentInUIID<Button>("CloseBtn_126B08D60287");
  24. FPS_Text = GetComponentInUIID<Text>("FPS_126B08D60241");
  25. Init();
  26. }
  27. }