using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TFramework { /// /// 日志工具 /// public static class Log { private readonly static string prefix = "【TFramework】:"; /// /// 普通日志 /// /// public static void Info(this string message, GameObject obj = null) { Debug.Log($"{prefix + message}",obj); } /// /// 警告日志 /// /// public static void Warning(this string message, GameObject obj = null) { Debug.LogWarning($"{prefix + message}",obj); } /// /// 错误日志 /// /// public static void Error(this string message,GameObject obj=null) { Debug.LogError($"{prefix + message}",obj); } } }