using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TFramework { /// /// UI资源标记 /// public class UIResourceAttribute : Attribute { public ResLoadMode LoadMode { get; private set; } public string ResourcePath { get; private set; } public string AssetBundleName { get; private set; } public string AssetPath { get; private set; } public string WorlUIDomain { get; private set; } /// /// UI资源标记 /// /// 资源的Resource路径 /// 资源的AB包名字 /// 资源相对路径 /// 加载模式 /// UI挂载Canvas类型 /// 世界UI作用域 public UIResourceAttribute(string resourcePath, string assetBundleName, string assetPath, ResLoadMode loadMode,string worldUIDomain) { LoadMode = loadMode; ResourcePath = resourcePath; AssetBundleName = assetBundleName; AssetPath = assetPath; WorlUIDomain = worldUIDomain; } public UIResourceAttribute(string resourcePath, string worldUIDomain) { LoadMode = ResLoadMode.Resourece; ResourcePath = resourcePath; AssetBundleName = ""; AssetPath = ""; WorlUIDomain = worldUIDomain; } public UIResourceAttribute(string assetBundleName, string assetPath, string worldUIDomain) { LoadMode = ResLoadMode.AssetBundle; ResourcePath = ""; AssetBundleName = assetBundleName; AssetPath = assetPath; WorlUIDomain = worldUIDomain; } } }