using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TFramework { public static class AssetConfig { /// /// 运行模式 /// public static UpdateMode RuntimeMode; /// /// 所有AssetBundle资源包清单的名称 /// public static string AssetBundleManifestName { get; set; } /// /// AssetBundle资源加载根路径 /// public static string AssetBundleRootPath { get { if (RuntimeMode == UpdateMode.Loacl) return Application.streamingAssetsPath + "/"; else if (RuntimeMode == UpdateMode.Bulid) return Application.persistentDataPath + "/"; else return null; } } /// /// 资源服务器地址 /// public static string ResUrl; } }