using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TFramework { public static class EditorConfigFile { #region 脚本模版路径 public static readonly string CreateUIScriptTemplatePath = "Assets/TFramework/Editor/CreateScript/Template/UIScript.txt"; public static readonly string UIBaseScriptTemplatePath = "Assets/TFramework/Editor/CreateScript/Template/UIBaseScript.txt"; public static readonly string UIDesignerScriptTemplatePath = "Assets/TFramework/Editor/CreateScript/Template/UIDesignerScript.txt"; #endregion #region 数据资源路径 public const string PACKAGECONFIG = "Assets/TFramework/Editor/PackageCorrelation/PackageConfig.asset"; #endregion } }