using System.Collections; using System.Collections.Generic; using UnityEngine; using TFramework; [UIResource("#","#.assetbundle","Assets/../#.prefab",ResLoadMode.Resourece,RenderMode.ScreenSpaceOverlay)] public class #ClassName :BasePanel { public override void OnInit() { base.OnInit(); } public override void OnEnter(params object[] args) { base.OnEnter(args); } public override void OnExit(params object[] args) { base.OnExit(args); } }