using System.Collections; using System.Collections.Generic; using UnityEngine; using TFramework; public class #ClassNameData : PanelData { } /* UI面板预制体路径 UI面板AB包路径(热更使用) UI面板完整路径(热更编辑器调试使用) 加载方式(对应前面路径) UI作用域(决定该UI面板挂载在那个Canvas下) */ [UIResource("#","#.assetbundle","Assets/../#.prefab",ResLoadMode.Resourece,UIManager.DEFAULTDOMAIN)] public partial class #ClassName :BasePanel { public void Init() { } public override void OnEnter(IPanelData args = null) { base.OnEnter(args); } public override void OnExit(IPanelData args = null) { base.OnExit(args); } }