using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; using TFramework; public partial class DebugPanel :BasePanel { #region 组件变量 private Text FPS_Text; private Button CloseBtn_Button; private Toggle ItmeBar_Toggle; private RectTransform Max_RectTransform; private DebugComponent Content_DebugComponent; private DragIcon Min_DragIcon; #endregion public override void OnInit() { base.OnInit(); Min_DragIcon = GetComponentInUIID("Min_126B08D6222D"); Content_DebugComponent = GetComponentInUIID("Content_126B08D69D47"); Max_RectTransform = GetComponentInUIID("Max_126B08D60A6A"); ItmeBar_Toggle = GetComponentInUIID("ItmeBar_126B08D602FA"); CloseBtn_Button = GetComponentInUIID