using TFramework; using UnityEngine; using System; using Object = UnityEngine.Object; using System.Collections.Generic; namespace TFramework { public class DebugComponent : MonoBehaviour { [Serializable] public struct ComponentInfo { public string m_name; public BaseComponent m_prefab; } [SerializeField] ComponentInfo[] m_components; public ComponentInfo[] Components => m_components; private int _curIndex; public void Awake() { } } }