using System;
using System.Collections.Generic;
using UnityEngine;

namespace TFramework
{
    //[CreateAssetMenu(menuName ="TCC/ScriptData")]
    public class DesTempData : ScriptableObject
    {
        public List<DesTempInfo> desTempInfos;
    }

    [Serializable]
    public class DesTempInfo
    {
        public string m_name;
        public string m_des;
    }
}