using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using UnityEditor.Overlays;
using UnityEngine.UIElements;

namespace TFramework
{
    [Overlay(typeof(SceneView), "ToolKit",true)]
    public class ToolKitView:ToolbarOverlay
    {
        ToolKitView():base(
            AddCollider.id
            )
        {
            
        }
    }
}
