using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TFramework;

[UIResource("#","#.assetbundle","Assets/../#.prefab",ResLoadMode.Resourece,RenderMode.ScreenSpaceOverlay)]
public class #ClassName :BasePanel
{
    public override void OnInit()
    {
        base.OnInit();
    }

    public override void OnEnter(params object[] args)
    {
        base.OnEnter(args);
    }

    public override void OnExit(params object[] args)
    {
        base.OnExit(args);
    }
}
