using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TFramework
{
    public class NetReulst<T> : IReference
    {
        /// <summary>
        /// 返回码
        /// </summary>
        public int code;

        /// <summary>
        /// 返回数据
        /// </summary>
        public T data;

        /// <summary>
        /// 出错消息
        /// </summary>
        public string message;

        public void Reset()
        {

        }
    }
}
