using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TFramework
{
    public static class EditorConfigFile
    {
        #region 脚本模版路径
        public static readonly string CreateUIScriptTemplatePath = "Assets/TFramework/Editor/CreateScript/Template/UIScript.txt";
        public static readonly string UIBaseScriptTemplatePath = "Assets/TFramework/Editor/CreateScript/Template/UIBaseScript.txt";
        public static readonly string UIDesignerScriptTemplatePath = "Assets/TFramework/Editor/CreateScript/Template/UIDesignerScript.txt";
        #endregion

        #region 数据资源路径
        public const string PACKAGECONFIG = "Assets/TFramework/Editor/PackageCorrelation/PackageConfig.asset";
        #endregion
    }
}
