华佗热更新模块

Prepare.cs 3.3KB

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  1. using TFramework;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEditor;
  6. using UnityEditor.PackageManager;
  7. using UnityEditor.PackageManager.Requests;
  8. public class Prepare
  9. {
  10. private const string PACKAGENAME = "com.code-philosophy.hybridclr";
  11. private const string PACKAGEGITPATH = "https://github.com/focus-creative-games/hybridclr_unity.git";
  12. static ListRequest _listRequest;
  13. [InitializeOnLoadMethod]
  14. public static void InitEnv()
  15. {
  16. if (CheckInstall()) return;
  17. _listRequest = Client.List();
  18. EditorApplication.update += Update;
  19. }
  20. public static bool CheckEnv()
  21. {
  22. bool isHaveEnv = false;
  23. foreach (var info in _listRequest.Result)
  24. {
  25. if(info.name==PACKAGENAME)
  26. {
  27. isHaveEnv = true;
  28. break;
  29. }
  30. }
  31. return isHaveEnv;
  32. }
  33. public static bool CheckInstall()
  34. {
  35. #if HybridCLR
  36. return new HybridCLR.Editor.Installer.InstallerController().HasInstalledHybridCLR();
  37. #else
  38. return false;
  39. #endif
  40. }
  41. private static void Update()
  42. {
  43. if (_listRequest.IsCompleted)
  44. {
  45. if (_listRequest.Status == StatusCode.Success)
  46. {
  47. if (!CheckEnv())
  48. {
  49. if (EditorUtility.DisplayDialog("环境检查提示", "当前不存在热更环境,是否导入环境?", "马上导入", "稍后再说"))
  50. {
  51. AddRequest addRequest = Client.Add(PACKAGEGITPATH);
  52. while (!addRequest.IsCompleted)
  53. {
  54. if (addRequest.Status == StatusCode.InProgress)
  55. Debug.Log(addRequest.Status);
  56. else
  57. {
  58. Debug.LogError($"安装热更环境【{PACKAGENAME}】出错");
  59. break;
  60. }
  61. }
  62. if (addRequest.IsCompleted)
  63. {
  64. if (addRequest.Status >= StatusCode.Failure)
  65. Debug.LogError(addRequest.Error.message);
  66. }
  67. }
  68. }
  69. else if(!IsAddSymbols())
  70. {
  71. AddDefineSymbols("HybridCLR");
  72. }
  73. else if (!CheckInstall())
  74. {
  75. EditorApplication.ExecuteMenuItem("HybridCLR/Installer...");
  76. }
  77. }
  78. else if (_listRequest.Status >= StatusCode.Failure)
  79. Debug.Log(_listRequest.Error.message);
  80. EditorApplication.update -= Update;
  81. }
  82. }
  83. public static void AddDefineSymbols(string symbol)
  84. {
  85. BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
  86. string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
  87. if (symbols.Split(';').Contains(symbol)) return;
  88. symbols = string.IsNullOrEmpty(symbols) ? symbol : symbols += $";{symbol}";
  89. PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, symbols);
  90. }
  91. public static bool IsAddSymbols()
  92. {
  93. #if HybridCLR
  94. return true;
  95. #else
  96. return false;
  97. #endif
  98. }
  99. }