AB包工具

AssetBudleToolConfig.cs 291B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. namespace TModule.Editor
  6. {
  7. [Serializable]
  8. public class AssetBudleToolConfig : ScriptableObject
  9. {
  10. public string m_savePath;
  11. public bool m_copyToStreamingAssets;
  12. }
  13. }