AB包工具

AssetBudleConfig.cs 1.1KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. namespace TModule.Editor
  5. {
  6. [Serializable]
  7. public class AssetBudleConfig : ScriptableObject
  8. {
  9. public List<AssetBundleEntity> m_AB = new List<AssetBundleEntity>();
  10. }
  11. [Serializable]
  12. public class AssetBundleEntity
  13. {
  14. /// <summary>
  15. /// ID
  16. /// </summary>
  17. public string m_key;
  18. /// <summary>
  19. /// 名称
  20. /// </summary>
  21. public string m_name;
  22. /// <summary>
  23. /// 标签
  24. /// </summary>
  25. public string m_tag;
  26. /// <summary>
  27. /// 版本号
  28. /// </summary>
  29. public int m_version;
  30. /// <summary>
  31. /// 大小
  32. /// </summary>
  33. public long m_size;
  34. /// <summary>
  35. /// 打包路径
  36. /// </summary>
  37. public string m_toPath;
  38. /// <summary>
  39. /// 是否是文件夹
  40. /// </summary>
  41. public bool m_isFolder;
  42. /// <summary>
  43. /// 是否是初始资源
  44. /// </summary>
  45. public bool m_isFirstData;
  46. }
  47. }