using System.Collections.Generic; using UnityEngine; using System; namespace TModule.Editor { [Serializable] public class AssetBudleConfig : ScriptableObject { public List m_AB = new List(); } [Serializable] public class AssetBundleEntity { /// /// ID /// public string m_key; /// /// 名称 /// public string m_name; /// /// 标签 /// public string m_tag; /// /// 版本号 /// public int m_version; /// /// 大小 /// public long m_size; /// /// 打包路径 /// public string m_toPath; /// /// 是否是文件夹 /// public bool m_isFolder; /// /// 是否是初始资源 /// public bool m_isFirstData; } }